jjdh API

Uses of Class
jjdh.java.event.StateManager

Packages that use StateManager
jjdh.java.event This Package contains a generic framework to deal with a single state variable. 
jjdh.opengl.core.camera This Package contains classes to provide a camera whose position and adjustment can be set to any value by the user. 
jjdh.opengl.program This Package contains the interface OpenGLProgram and several standard realizations. 
 

Uses of StateManager in jjdh.java.event
 

Fields in jjdh.java.event declared as StateManager
protected  StateManager<E> StateChangeEvent.source
           
protected  StateManager<E> StateSwitcher.stateManager
           
 

Methods in jjdh.java.event that return StateManager
 StateManager<E> StateChangeEvent.getSource()
           
 

Constructors in jjdh.java.event with parameters of type StateManager
StateChangeEvent(StateManager<E> source, E oldState, E newState)
           
StateSwitcher(StateManager<E> stateManager, List<E> states)
          Creates a StateSwitcher which will circular apply the to delivered states on the given StateManager.
 

Uses of StateManager in jjdh.opengl.core.camera
 

Fields in jjdh.opengl.core.camera declared as StateManager
protected  StateManager<Objective.State> Objective.state
           
 

Methods in jjdh.opengl.core.camera that return StateManager
 StateManager<Objective.State> Objective.getState()
           
 

Uses of StateManager in jjdh.opengl.program
 

Fields in jjdh.opengl.program declared as StateManager
protected  StateManager<OpenGLProgram.State> AbstractOpenGLProgram.state
           
 

Methods in jjdh.opengl.program that return StateManager
 StateManager<OpenGLProgram.State> OpenGLProgram.getState()
          Manages the state of this program.
 StateManager<OpenGLProgram.State> AbstractOpenGLProgram.getState()
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.