jjdh API

Uses of Package
dh.javax.sound

Packages that use dh.javax.sound
dh.javax.sound This Package contains a top-level framework which is based on the low-level javax.sound.sampled framework to provide easy-to-use playback of several sampled sounds simultaneously, using thread pools and different (mostly ByteBuffer based) buffer strategies. 
jjdh.java.resource This Package contains the ResourceReference class to address resources in a (resource-) provider independent way and the Resources facade which provides a very comfortable loading of serveral common objects. 
jjdh.opengl.engine.trigger This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger
 

Classes in dh.javax.sound used by dh.javax.sound
AudioInput
          Encapsulate sampled audio input.
AudioProxy
          A Audio Proxy encapsulates control over a sound which is at the moment played by a SoundFacade.
BufferStrategy
          Represents a strategy how a sound should be buffered.
BufferStrategyChooser
          ToDo: Write a more sophisticated BufferStrategyChooser.
SoundFacade
           
StandardAudioProxy
           
StandardSoundFacade
           
StreamRunnable
          This is a task for copying data from a uncompressed AudioInputStream to a SourceDataLine.
 

Classes in dh.javax.sound used by jjdh.java.resource
AudioInput
          Encapsulate sampled audio input.
 

Classes in dh.javax.sound used by jjdh.opengl.engine.trigger
StandardSoundFacade
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.