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Packages that use ParticleEffect | |
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jjdh.opengl.engine.trigger | This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger . |
jjdh.opengl.exercises.playground.particles | This Package contains classes to demonstrate the use of vertex and fragemt shader. |
jjdh.opengl.scenegraph.simple.core | This Package contains the essential classes of a scenegraph based framework to realize Object-Rendering in OpenGL. |
Uses of ParticleEffect in jjdh.opengl.engine.trigger |
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Fields in jjdh.opengl.engine.trigger declared as ParticleEffect | |
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private ParticleEffect<? extends Particle> |
ParticleEffectTrigger.effect
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Constructors in jjdh.opengl.engine.trigger with parameters of type ParticleEffect | |
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ParticleEffectTrigger(OnOffNode node,
SystemContext context,
ParticleEffect<? extends Particle> effect)
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Uses of ParticleEffect in jjdh.opengl.exercises.playground.particles |
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Fields in jjdh.opengl.exercises.playground.particles declared as ParticleEffect | |
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private ParticleEffect<Particle> |
Fountain.particleEffect
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private ParticleEffect<Particle> |
Fire.particleEffect
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Uses of ParticleEffect in jjdh.opengl.scenegraph.simple.core |
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Fields in jjdh.opengl.scenegraph.simple.core declared as ParticleEffect | |
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private ParticleEffect<? extends Particle> |
ParticleEffectNode.effect
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Constructors in jjdh.opengl.scenegraph.simple.core with parameters of type ParticleEffect | |
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ParticleEffectNode(ParticleEffect<? extends Particle> effect)
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