jjdh.opengl.meshes.common
Class MultiTextureBox
java.lang.Object
jjdh.opengl.meshes.core.AbstractMesh
jjdh.opengl.meshes.core.VertexArrayMesh
jjdh.opengl.meshes.common.AbstractTexturedBox
jjdh.opengl.meshes.common.MultiTextureBox
- All Implemented Interfaces:
- Renderable, Mesh
- Direct Known Subclasses:
- NewSkyBox
public class MultiTextureBox
- extends AbstractTexturedBox
Constructor Summary |
MultiTextureBox(float width,
float height,
float depth,
List<com.sun.opengl.util.texture.Texture> texturesP)
|
MultiTextureBox(float width,
float height,
float depth,
com.sun.opengl.util.texture.Texture[] texturesP)
|
Methods inherited from class jjdh.opengl.meshes.core.AbstractMesh |
applyMaterial, applyPosition, applyRotation, applyScaling, getMaterial, getPosition, move, render, rotate, setMaterial, setPosition, setRotation, setScale, toString, unApplyMaterial |
textures
private List<com.sun.opengl.util.texture.Texture> textures
buffer
private QuadBuffer buffer
MultiTextureBox
public MultiTextureBox(float width,
float height,
float depth,
com.sun.opengl.util.texture.Texture[] texturesP)
MultiTextureBox
public MultiTextureBox(float width,
float height,
float depth,
List<com.sun.opengl.util.texture.Texture> texturesP)
Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.