jjdh.opengl.meshes.common
Class TrianglePillar
java.lang.Object
jjdh.opengl.meshes.core.AbstractMesh
jjdh.opengl.meshes.core.VertexArrayMesh
jjdh.opengl.meshes.common.TrianglePillar
- All Implemented Interfaces:
- Renderable, Mesh
public class TrianglePillar
- extends VertexArrayMesh
Constructor Summary |
TrianglePillar(float sideLength,
float height)
|
TrianglePillar(float sideLength,
float height,
boolean drawBottom,
boolean drawCover)
|
Methods inherited from class jjdh.opengl.meshes.core.AbstractMesh |
applyMaterial, applyPosition, applyRotation, applyScaling, getMaterial, getPosition, move, render, rotate, setMaterial, setPosition, setRotation, setScale, toString, unApplyMaterial |
TrianglePillar
public TrianglePillar(float sideLength,
float height)
TrianglePillar
public TrianglePillar(float sideLength,
float height,
boolean drawBottom,
boolean drawCover)
Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.