jjdh API

Uses of Class
jjdh.opengl.engine.buffers.TextureBuffer

Packages that use TextureBuffer
jjdh.opengl.engine.buffers This Package contains several specialized buffers based on ByteBuffer to provide a easy useable abstraction of the very efficent Vertex Arrays and Vertex Buffer Objects of OpenGL and the utility class VertexArrayJob which provides methods for the easy creation of buffers, the ability to create a suitable NormalBuffer automatically and to bunch all these buffers as a Renderable
jjdh.opengl.scenegraph.simple.core This Package contains the essential classes of a scenegraph based framework to realize Object-Rendering in OpenGL. 
 

Uses of TextureBuffer in jjdh.opengl.engine.buffers
 

Methods in jjdh.opengl.engine.buffers that return TextureBuffer
 TextureBuffer VertexArrayJob.createTextureBuffer(int capacity)
           
 

Uses of TextureBuffer in jjdh.opengl.scenegraph.simple.core
 

Fields in jjdh.opengl.scenegraph.simple.core declared as TextureBuffer
protected  TextureBuffer RectangleNode.textureCoords
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.