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jjdh API | |||||||||
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Packages that use Renderable | |
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jjdh.java.resource.loader | This Package contains more sophisticated loaders and appendant utility classes to read a InputStream in a given format. |
jjdh.opengl.engine.buffers | This Package contains several specialized buffers based on ByteBuffer to provide a easy useable abstraction of the very efficent Vertex Arrays and Vertex Buffer Objects of OpenGL and the utility class VertexArrayJob which provides methods for the easy creation of buffers, the ability to create a suitable NormalBuffer automatically and to bunch all these buffers as a Renderable . |
jjdh.opengl.exercises.playground.font | This Package contains classes to display text in a given Font as Mesh . |
jjdh.opengl.exercises.presentation | This Package contains the great big presentation which holds the highlights of our program. |
jjdh.opengl.meshes.common | This Package contains several specific Mesh implentations. |
jjdh.opengl.meshes.core | This Package contains the essential classes of a Mesh based framework to realize Object-Rendering in OpenGL. |
jjdh.opengl.scenegraph.simple.common | This Package contains several specific ScenegraphNode implentations. |
jjdh.opengl.scenegraph.simple.core | This Package contains the essential classes of a scenegraph based framework to realize Object-Rendering in OpenGL. |
Uses of Renderable in jjdh.java.resource.loader |
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Classes in jjdh.java.resource.loader that implement Renderable | |
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class |
MD2Mesh
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Uses of Renderable in jjdh.opengl.engine.buffers |
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Classes in jjdh.opengl.engine.buffers that implement Renderable | |
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class |
VertexArrayJob
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Uses of Renderable in jjdh.opengl.exercises.playground.font |
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Classes in jjdh.opengl.exercises.playground.font that implement Renderable | |
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class |
PathIteratorMesh
This Class uses GLU to tesselate the content of a PathIterator. |
class |
TextMesh
ToDo: Save single Characters in a display list and resuse them if possible |
Uses of Renderable in jjdh.opengl.exercises.presentation |
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Classes in jjdh.opengl.exercises.presentation that implement Renderable | |
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class |
SlideContainerNode
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protected class |
SlideContainerNode.WrapperNode
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Uses of Renderable in jjdh.opengl.meshes.common |
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Classes in jjdh.opengl.meshes.common that implement Renderable | |
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class |
AbstractBox
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class |
AbstractTexturedBox
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class |
Box
|
class |
DividedBox
|
class |
Flag
|
class |
FractalForrest
|
class |
FractalTree
|
class |
HeightMapMesh
|
class |
MirrorSphere
|
class |
MultiTextureBox
|
class |
NewSkyBox
|
class |
SingleTexturedBox
|
class |
SkyBox
|
class |
Sphere
|
class |
TrianglePillar
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Uses of Renderable in jjdh.opengl.meshes.core |
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Subinterfaces of Renderable in jjdh.opengl.meshes.core | |
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interface |
Mesh
This interface models a object which can be drawn by OpenGL. |
Classes in jjdh.opengl.meshes.core that implement Renderable | |
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class |
AbstractMesh
|
class |
BlendingContainer
|
class |
Container
|
class |
DirectMesh
|
class |
DisplayListMesh
|
class |
VertexArrayMesh
This is a mesh with a internal rendering process resting upon a highly efficient VertexArrayJob . |
Uses of Renderable in jjdh.opengl.scenegraph.simple.common |
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Classes in jjdh.opengl.scenegraph.simple.common that implement Renderable | |
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class |
AWTComponentNode
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class |
BoomEffectNode
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class |
BoxNode
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class |
CameraNode
|
class |
MD2Node
|
class |
SkeletonNode
|
class |
SkyboxNode
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Uses of Renderable in jjdh.opengl.scenegraph.simple.core |
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Subinterfaces of Renderable in jjdh.opengl.scenegraph.simple.core | |
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interface |
ScenegraphNode
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Classes in jjdh.opengl.scenegraph.simple.core that implement Renderable | |
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class |
ColorNode
|
class |
ContainerScenegraphNode
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class |
FixedSizeSurface
|
class |
LeafScenegraphNode
|
class |
MaterialNode
|
class |
MeshNode
|
class |
MovementNode
|
class |
OnOffNode
|
class |
ParticleEffectNode
|
class |
Quad
Very simple quad implementation. |
class |
RectangleNode
|
class |
ScaleNode
|
class |
Surface
|
class |
TextureNode
|
class |
Triangle
|
class |
Vertex
|
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jjdh API | |||||||||
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