jjdh API

jjdh.opengl.meshes.common
Class FractalForrest

java.lang.Object
  extended by jjdh.opengl.meshes.core.AbstractMesh
      extended by jjdh.opengl.meshes.core.Container
          extended by jjdh.opengl.meshes.common.FractalForrest
All Implemented Interfaces:
Renderable, Mesh

public class FractalForrest
extends Container


Field Summary
 
Fields inherited from class jjdh.opengl.meshes.core.Container
children
 
Fields inherited from class jjdh.opengl.meshes.core.AbstractMesh
material, position, rotation, scale
 
Constructor Summary
FractalForrest(float width, float depth, int numberOfTrees)
           
 
Method Summary
 
Methods inherited from class jjdh.opengl.meshes.core.Container
addChild, dispose, privateRender, removeChild
 
Methods inherited from class jjdh.opengl.meshes.core.AbstractMesh
applyMaterial, applyPosition, applyRotation, applyScaling, getMaterial, getPosition, move, render, rotate, setMaterial, setPosition, setRotation, setScale, toString, unApplyMaterial
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

FractalForrest

public FractalForrest(float width,
                      float depth,
                      int numberOfTrees)

jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.