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Packages that use BoomEffectNode | |
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jjdh.opengl.engine.trigger | This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger . |
Uses of BoomEffectNode in jjdh.opengl.engine.trigger |
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Fields in jjdh.opengl.engine.trigger declared as BoomEffectNode | |
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private BoomEffectNode |
TriggerPoint.boomEffect
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Constructors in jjdh.opengl.engine.trigger with parameters of type BoomEffectNode | |
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TriggerPoint(ITriggerable trigger,
SystemContext context,
Material m,
Vector3D position,
float radius,
BoomEffectNode boom)
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