jjdh.opengl.scenegraph.simple.common
Class BoomEffectNode
java.lang.Object
dh.java.math.graph.AbstractTreeNode<ScenegraphNode>
jjdh.opengl.scenegraph.simple.core.LeafScenegraphNode
jjdh.opengl.scenegraph.simple.common.BoomEffectNode
- All Implemented Interfaces:
- TreeNode<ScenegraphNode>, Iterable<ScenegraphNode>, Renderable, ScenegraphNode
public class BoomEffectNode
- extends LeafScenegraphNode
program
private static CgProgram program
modelViewMatrix
private static com.sun.opengl.cg.CGparameter modelViewMatrix
ring
private static com.sun.opengl.cg.CGparameter ring
texture
private static com.sun.opengl.util.texture.Texture texture
sizeexpand
private float sizeexpand
thickness
private float thickness
enabled
private boolean enabled
BoomEffectNode
public BoomEffectNode()
setEnabled
public void setEnabled(boolean enable)
loadProgram
private static void loadProgram()
render
public void render(javax.media.opengl.GL gl)
- Specified by:
render
in interface Renderable
- Overrides:
render
in class LeafScenegraphNode
step
public boolean step()
reset
public void reset()
Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.