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Packages that use jjdh.java.math | |
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jjdh.java.math | This Package contains classes which represents plain mathematical objects in the three-dimensional euklidian space. |
jjdh.java.resource.loader | This Package contains more sophisticated loaders and appendant utility classes to read a InputStream in a given format. |
jjdh.opengl.core.camera | This Package contains classes to provide a camera whose position and adjustment can be set to any value by the user. |
jjdh.opengl.engine.buffers | This Package contains several specialized buffers based on ByteBuffer to provide a easy useable abstraction of the very efficent Vertex Arrays and Vertex Buffer Objects of OpenGL and the utility class VertexArrayJob which provides methods for the easy creation of buffers, the ability to create a suitable NormalBuffer automatically and to bunch all these buffers as a Renderable . |
jjdh.opengl.engine.trigger | This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger . |
jjdh.opengl.exercises.presentation | This Package contains the great big presentation which holds the highlights of our program. |
jjdh.opengl.meshes.common | This Package contains several specific Mesh implentations. |
jjdh.opengl.particleEngine | This Package contains a abstract, generic and easy extensible particle engine implementation. |
jjdh.opengl.particleEngine.effects | This Package contains some specific particle engine implementations. |
jjdh.opengl.scenegraph.simple.common | This Package contains several specific ScenegraphNode implentations. |
jjdh.opengl.scenegraph.simple.core | This Package contains the essential classes of a scenegraph based framework to realize Object-Rendering in OpenGL. |
Classes in jjdh.java.math used by jjdh.java.math | |
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Index2D
The Class Index2D models a position of the form (row, column) in a
2-dimensional coordinate system. |
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Point3D
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Vector3D
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Classes in jjdh.java.math used by jjdh.java.resource.loader | |
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.core.camera | |
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.engine.buffers | |
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Point3D
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.engine.trigger | |
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.exercises.presentation | |
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.meshes.common | |
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Point3D
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.particleEngine | |
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.particleEngine.effects | |
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Vector3D
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Classes in jjdh.java.math used by jjdh.opengl.scenegraph.simple.common | |
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Point3D
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Classes in jjdh.java.math used by jjdh.opengl.scenegraph.simple.core | |
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Point3D
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jjdh API | |||||||||
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