jjdh API

Uses of Interface
jjdh.opengl.input.IContinuousAction

Packages that use IContinuousAction
jjdh.opengl.input This Package provides a framework to map input from a input device (like a mouse or a keyboard) to actions (which encapsulate the functionality). 
jjdh.opengl.input.actions This Package contains several OpenGL specific implentations of IContinuousAction and ISingularAction
 

Uses of IContinuousAction in jjdh.opengl.input
 

Fields in jjdh.opengl.input with type parameters of type IContinuousAction
private  Map<Integer,IContinuousAction> AbstractJoglInputListener.continuousActions
           
 

Methods in jjdh.opengl.input with parameters of type IContinuousAction
 void JoglInputListener.bindAction(int keyCode, IContinuousAction action)
           
 void JoglInputAdapter.bindAction(int keyCode, IContinuousAction action)
           
 void AbstractJoglInputListener.bindAction(int keyCode, IContinuousAction action)
           
 void JoglInputListener.unbindAction(IContinuousAction action)
           
 void JoglInputAdapter.unbindAction(IContinuousAction action)
           
 void AbstractJoglInputListener.unbindAction(IContinuousAction action)
           
 

Uses of IContinuousAction in jjdh.opengl.input.actions
 

Classes in jjdh.opengl.input.actions that implement IContinuousAction
 class CameraAction
           
 class MoveBackwardAction
           
 class MoveForwardAction
           
 class OrthogonalMouseLook
           
 class StrafeLeftAction
           
 class StrafeRightAction
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.