jjdh API

Uses of Class
jjdh.opengl.scenegraph.simple.common.BoomEffectNode

Packages that use BoomEffectNode
jjdh.opengl.engine.trigger This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger
 

Uses of BoomEffectNode in jjdh.opengl.engine.trigger
 

Fields in jjdh.opengl.engine.trigger declared as BoomEffectNode
private  BoomEffectNode TriggerPoint.boomEffect
           
 

Constructors in jjdh.opengl.engine.trigger with parameters of type BoomEffectNode
TriggerPoint(ITriggerable trigger, SystemContext context, Material m, Vector3D position, float radius, BoomEffectNode boom)
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.