jjdh API

Uses of Package
jjdh.java.math

Packages that use jjdh.java.math
jjdh.java.math This Package contains classes which represents plain mathematical objects in the three-dimensional euklidian space. 
jjdh.java.resource.loader This Package contains more sophisticated loaders and appendant utility classes to read a InputStream in a given format. 
jjdh.opengl.core.camera This Package contains classes to provide a camera whose position and adjustment can be set to any value by the user. 
jjdh.opengl.engine.buffers This Package contains several specialized buffers based on ByteBuffer to provide a easy useable abstraction of the very efficent Vertex Arrays and Vertex Buffer Objects of OpenGL and the utility class VertexArrayJob which provides methods for the easy creation of buffers, the ability to create a suitable NormalBuffer automatically and to bunch all these buffers as a Renderable
jjdh.opengl.engine.trigger This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger
jjdh.opengl.exercises.presentation This Package contains the great big presentation which holds the highlights of our program. 
jjdh.opengl.meshes.common This Package contains several specific Mesh implentations. 
jjdh.opengl.particleEngine This Package contains a abstract, generic and easy extensible particle engine implementation. 
jjdh.opengl.particleEngine.effects This Package contains some specific particle engine implementations. 
jjdh.opengl.scenegraph.simple.common This Package contains several specific ScenegraphNode implentations. 
jjdh.opengl.scenegraph.simple.core This Package contains the essential classes of a scenegraph based framework to realize Object-Rendering in OpenGL. 
 

Classes in jjdh.java.math used by jjdh.java.math
Index2D
          The Class Index2D models a position of the form (row, column) in a 2-dimensional coordinate system.
Point3D
           
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.java.resource.loader
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.core.camera
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.engine.buffers
Point3D
           
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.engine.trigger
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.exercises.presentation
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.meshes.common
Point3D
           
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.particleEngine
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.particleEngine.effects
Vector3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.scenegraph.simple.common
Point3D
           
 

Classes in jjdh.java.math used by jjdh.opengl.scenegraph.simple.core
Point3D
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.