jjdh API
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

C

c - Variable in class jjdh.opengl.exercises.playground.font.TextMesh
 
calculateCenter() - Method in class jjdh.opengl.input.MouseRobot
 
calculateNormal(int, int, int) - Method in class jjdh.opengl.engine.buffers.NormalGenerator
Calculates the Normal of the given Triangle.
calculateViewDirection() - Method in class jjdh.opengl.core.camera.CameraHandler
 
calculator - Variable in class jjdh.opengl.particleEngine.ParticleEffect
 
callbackListener - Variable in class jjdh.opengl.initialization.Launcher
 
Camera - Class in jjdh.opengl.core.camera
 
Camera() - Constructor for class jjdh.opengl.core.camera.Camera
 
Camera(String) - Constructor for class jjdh.opengl.core.camera.Camera
 
camera - Variable in class jjdh.opengl.engine.trigger.TriggerHandler
 
camera - Variable in class jjdh.opengl.input.actions.CameraAction
 
camera - Variable in class jjdh.opengl.program.AbstractOpenGLProgram
 
camera2 - Variable in class jjdh.opengl.exercises.playground.scenegraph.SimpleDemo
 
camera2 - Variable in class jjdh.opengl.exercises.presentation.FinalPresentation
 
CameraAction - Class in jjdh.opengl.input.actions
 
CameraAction(Camera) - Constructor for class jjdh.opengl.input.actions.CameraAction
 
cameraHandler - Variable in class jjdh.opengl.core.camera.Camera
 
CameraHandler - Class in jjdh.opengl.core.camera
 
CameraHandler() - Constructor for class jjdh.opengl.core.camera.CameraHandler
 
cameraHandler - Variable in class jjdh.opengl.input.AbstractJoglInputListener
 
cameraHandler - Variable in class jjdh.opengl.input.actions.CameraAction
 
cameraHandler - Variable in class jjdh.opengl.scenegraph.simple.common.CameraNode
 
cameraNode - Variable in class jjdh.opengl.exercises.presentation.FinalPresentation
This is the technical root of our sceengraph.
CameraNode - Class in jjdh.opengl.scenegraph.simple.common
 
CameraNode(Camera) - Constructor for class jjdh.opengl.scenegraph.simple.common.CameraNode
 
canAdd(int) - Method in class jjdh.opengl.scenegraph.simple.core.FixedSizeSurface
 
cancel(boolean) - Method in class jjdh.opengl.scheduling.ScheduledTask
 
capacity() - Method in class jjdh.opengl.engine.buffers.FloatBlockBuffer
 
centerMouse() - Method in class jjdh.opengl.input.MouseRobot
 
centerX - Variable in class jjdh.opengl.input.MouseRobot
 
centerY - Variable in class jjdh.opengl.input.MouseRobot
 
cgContext - Static variable in class jjdh.opengl.core.CgProgram
 
cgFragmentProgramLoader - Static variable in class jjdh.java.resource.Resources
 
cgProfile - Variable in class jjdh.opengl.core.CgProgram
 
CgProgram - Class in jjdh.opengl.core
This class encapsulates a NVIDIA Cg Shader program.
CgProgram(int, InputStream) - Constructor for class jjdh.opengl.core.CgProgram
 
CgProgram(int, InputStream, String, String...) - Constructor for class jjdh.opengl.core.CgProgram
 
cgProgram - Variable in class jjdh.opengl.core.CgProgram
 
cgVertexProgramLoader - Static variable in class jjdh.java.resource.Resources
 
changed - Variable in class jjdh.opengl.scenegraph.simple.common.MD2Node
 
changePositionRelative(float, float, float) - Method in class jjdh.opengl.exercises.sheet02.builder.GLAttributes
 
changeState(E) - Method in class jjdh.java.event.StateManager
 
changeXPosition(float) - Method in class jjdh.opengl.core.camera.CameraHandler
 
changeXRotation(float) - Method in class jjdh.opengl.core.camera.CameraHandler
 
changeYPosition(float) - Method in class jjdh.opengl.core.camera.CameraHandler
 
changeYRotation(float) - Method in class jjdh.opengl.core.camera.CameraHandler
 
changeZPosition(float) - Method in class jjdh.opengl.core.camera.CameraHandler
 
changeZRotation(float) - Method in class jjdh.opengl.core.camera.CameraHandler
 
checkCgError() - Method in class jjdh.opengl.core.CgProgram
 
checkExtensions(String...) - Method in class jjdh.opengl.initialization.StandardSystemContext
 
checkExtensions(String...) - Method in interface jjdh.opengl.initialization.SystemContext
 
children - Variable in class jjdh.opengl.meshes.core.Container
 
childs - Variable in class dh.java.math.graph.AbstractTreeNode
 
childs - Variable in class jjdh.java.resource.ResourceReference
 
chooseStrategy(AudioInput) - Method in class dh.javax.sound.BufferStrategyChooser.AlwaysBufferCompressed
 
chooseStrategy(AudioInput) - Method in class dh.javax.sound.BufferStrategyChooser.AlwaysBufferUncompressed
 
chooseStrategy(AudioInput) - Method in class dh.javax.sound.BufferStrategyChooser.AlwaysStream
 
chooseStrategy(AudioInput) - Method in interface dh.javax.sound.BufferStrategyChooser
 
classLoader - Variable in class jjdh.java.resource.provider.AbstractResourceProvider
 
ClassLoaders - Class in jjdh.java.resource.provider
 
ClassLoaders() - Constructor for class jjdh.java.resource.provider.ClassLoaders
 
ClassObjectLoader - Class in jjdh.java.resource.loader
 
ClassObjectLoader() - Constructor for class jjdh.java.resource.loader.ClassObjectLoader
 
classObjectLoader - Static variable in class jjdh.java.resource.Resources
 
ClassTools - Class in jjdh.java.util
 
ClassTools() - Constructor for class jjdh.java.util.ClassTools
 
clear() - Method in class dh.java.util.collection.ListSet
 
clearToFogColor(GL) - Method in class jjdh.opengl.core.Fog
 
CLIP_FAR - Static variable in class jjdh.opengl.core.camera.Objective
 
CLIP_NEAR - Static variable in class jjdh.opengl.core.camera.Objective
 
clone() - Method in class jjdh.java.math.Index2D
Creates and returns a real, deep copy of this object.
clone() - Method in class jjdh.java.math.Vector3D
 
clone() - Method in class jjdh.opengl.attributes.Light
 
clone() - Method in class jjdh.opengl.attributes.Material
 
clone() - Method in class jjdh.opengl.engine.buffers.TexGen
 
clone() - Method in class jjdh.opengl.engine.buffers.TexGen.Parameter
 
clone() - Method in class jjdh.opengl.meshes.core.DisplayListMesh
 
close() - Method in class dh.java.io.ByteBufferInputStream
 
close() - Method in class dh.java.io.ByteBufferOutputStream
 
close() - Method in class dh.java.io.LoopingByteInputStream
 
closed - Variable in class dh.java.io.LoopingByteInputStream
 
ColorBuffer - Class in jjdh.opengl.engine.buffers
 
ColorBuffer(int) - Constructor for class jjdh.opengl.engine.buffers.ColorBuffer
 
colorIndices - Variable in class jjdh.opengl.attributes.Material
 
ColorNode - Class in jjdh.opengl.scenegraph.simple.core
 
ColorNode() - Constructor for class jjdh.opengl.scenegraph.simple.core.ColorNode
 
ColorNode(ScenegraphNode...) - Constructor for class jjdh.opengl.scenegraph.simple.core.ColorNode
 
ColorNode(float, float, float) - Constructor for class jjdh.opengl.scenegraph.simple.core.ColorNode
 
ColorNode(float, float, float, float) - Constructor for class jjdh.opengl.scenegraph.simple.core.ColorNode
 
ColorNode(float, float, float, ScenegraphNode...) - Constructor for class jjdh.opengl.scenegraph.simple.core.ColorNode
 
ColorNode(float, float, float, float, ScenegraphNode...) - Constructor for class jjdh.opengl.scenegraph.simple.core.ColorNode
 
colors - Variable in class jjdh.opengl.exercises.sheet02.builder.GLAttributes
 
colors - Variable in class jjdh.opengl.scenegraph.simple.core.ColorNode
 
column - Variable in class jjdh.java.math.Index2D
The column of this position.
combine(double[], Object[], float[], Object[]) - Method in class jjdh.opengl.exercises.playground.font.PathIteratorMesh
 
combineData(double[], Object[], float[], Object[], Object) - Method in class jjdh.opengl.exercises.playground.font.PathIteratorMesh
 
comparator - Variable in class dh.java.math.algebra.structure.relation.OrderedPartition
Provides a total order on the elements to speed up the implementation.
Comparators - Class in dh.java.util.collection
 
Comparators() - Constructor for class dh.java.util.collection.Comparators
 
compare(Mesh, Mesh) - Method in class jjdh.opengl.meshes.core.BlendingContainer.BlendingComparator
 
compareTo(Index2D) - Method in class jjdh.java.math.Index2D
Compares some other Position2D with this one for order.
compareTo(ResourceReference) - Method in class jjdh.java.resource.ResourceReference
 
compareTo(AbstractLightSource) - Method in class jjdh.opengl.core.light.AbstractLightSource
 
compile() - Method in class jjdh.opengl.engine.buffers.VertexArrayJob
 
component - Variable in class jjdh.opengl.initialization.StandardSystemContext
 
component - Variable in class jjdh.opengl.input.MouseRobot
 
component - Variable in class jjdh.opengl.program.renderer.common.FakedGLAutoDrawable
 
component - Variable in class jjdh.opengl.scenegraph.simple.common.AWTComponentNode
 
connect() - Method in class jjdh.java.resource.provider.url.Connection
 
Connection - Class in jjdh.java.resource.provider.url
 
Connection(URL) - Constructor for class jjdh.java.resource.provider.url.Connection
 
constant - Variable in class jjdh.opengl.attributes.Attenuation
 
consumeStream(InputStream) - Method in class jjdh.java.resource.loader.MD2Mesh
 
cont - Variable in class jjdh.opengl.exercises.sheet11.Task25
 
Container - Class in jjdh.opengl.meshes.core
 
Container() - Constructor for class jjdh.opengl.meshes.core.Container
 
Container(Mesh...) - Constructor for class jjdh.opengl.meshes.core.Container
 
Container(Collection<? extends Mesh>) - Constructor for class jjdh.opengl.meshes.core.Container
 
container - Variable in class jjdh.opengl.particleEngine.effects.FireCalculator
 
ContainerScenegraphNode - Class in jjdh.opengl.scenegraph.simple.core
 
ContainerScenegraphNode() - Constructor for class jjdh.opengl.scenegraph.simple.core.ContainerScenegraphNode
 
ContainerScenegraphNode(ScenegraphNode...) - Constructor for class jjdh.opengl.scenegraph.simple.core.ContainerScenegraphNode
 
contains(Object) - Method in class dh.java.util.collection.ListSet
 
contains(String) - Method in class jjdh.java.resource.ResourceReference
 
contains(String[], boolean) - Method in class jjdh.java.resource.ResourceReference
 
containsAll(Collection<?>) - Method in class dh.java.util.collection.ListSet
 
content - Variable in class jjdh.opengl.core.texture.ImageContent
 
content - Variable in class jjdh.opengl.exercises.playground.intro.HTMLContent
 
context - Variable in class jjdh.opengl.engine.trigger.ParticleEffectTrigger
 
context - Variable in class jjdh.opengl.engine.trigger.TriggerPoint
 
context - Variable in class jjdh.opengl.initialization.StandardSystemContext
 
context - Variable in class jjdh.opengl.input.actions.ScreenshotAction
 
context - Variable in class jjdh.opengl.program.AbstractOpenGLProgram
 
context - Variable in class jjdh.opengl.program.ProgramModel
 
context - Variable in class jjdh.opengl.program.renderer.common.FakedGLAutoDrawable
 
context - Variable in class jjdh.opengl.scenegraph.simple.common.AWTComponentNode
 
continuousActions - Variable in class jjdh.opengl.input.AbstractJoglInputListener
 
convert(ScenegraphNode) - Method in class jjdh.opengl.exercises.playground.scenegraph.TreeViewAction
 
convert(ScenegraphNode, DefaultMutableTreeNode) - Method in class jjdh.opengl.exercises.playground.scenegraph.TreeViewAction
 
count - Variable in class dh.java.io.ByteBufferInputStream
 
count - Variable in class dh.java.io.ByteBufferOutputStream
 
counter - Variable in class jjdh.opengl.program.ProgramModel
 
create() - Method in interface dh.java.util.collection.Factory
 
create(OpenGLProgram, boolean, DisplayMode) - Static method in class jjdh.opengl.initialization.JOGLProgramBinder
 
create(OpenGLProgram) - Static method in class jjdh.opengl.initialization.JOGLProgramBinder
 
createActions() - Method in class jjdh.opengl.input.StandardJoglInputListener
XXX kurzer hack zum testen, besser mit factories etc spaeter machen.
createAndAttach2DTexture(int, int, int, int) - Method in class jjdh.opengl.core.FramebufferObject
 
createColorBuffer(int) - Method in class jjdh.opengl.engine.buffers.VertexArrayJob
 
createContext(GLContext) - Method in class jjdh.opengl.program.renderer.common.FakedGLAutoDrawable
 
createDisplayList(GL, GLAttributes) - Method in class jjdh.opengl.exercises.sheet02.builder.AbstractGLObjectBuilder
 
createDisplayList(GL, GLAttributes, int) - Method in class jjdh.opengl.exercises.sheet02.builder.AbstractGLObjectBuilder
 
createFloatBuffer(int) - Method in class jjdh.opengl.exercises.sheet02.Task03VertexArray
 
createFrame(StandardSystemContext, OpenGLProgram) - Static method in class jjdh.opengl.initialization.FrameCreator
 
createFrame(StandardSystemContext, OpenGLProgram, Dimension) - Static method in class jjdh.opengl.initialization.FrameCreator
 
createFrame(StandardSystemContext, OpenGLProgram, boolean, DisplayMode) - Static method in class jjdh.opengl.initialization.FrameCreator
 
createLocalResourceLoader() - Static method in class jjdh.java.resource.provider.StandardProvider
Creates a local ResourceProvider wich provides access to the local file system, zip files etc. by parsing the given classpath.
createNewClassLoader() - Method in class jjdh.java.resource.provider.AbstractResourceProvider
 
createNewClassLoader() - Method in class jjdh.java.resource.provider.LocalResourceProvider
 
createNewTriggerPoint(ScenegraphNode, ITriggerable, float...) - Method in class jjdh.opengl.exercises.presentation.FinalPresentation
 
createNewTriggerPoint(ScenegraphNode, ITriggerable, boolean, float...) - Method in class jjdh.opengl.exercises.presentation.FinalPresentation
 
createNewTriggerPoint(ScenegraphNode, ITriggerable, float...) - Method in class jjdh.opengl.exercises.presentation.FinalPresentationWithCG
Enables the Boom effect.
createPyramidVertices(GL, GLAttributes) - Method in class jjdh.opengl.exercises.sheet02.Task03VertexArray
 
createQuadBuffer(int, int) - Method in class jjdh.opengl.engine.buffers.VertexArrayJob
 
createRenderPanel(StandardSystemContext) - Static method in class jjdh.opengl.initialization.SystemContextCreator
// construct the canvas, inside a JPanel
createSide(int, Point3D, Point3D, Point3D) - Method in class jjdh.opengl.meshes.common.DividedBox
 
createSide(int, Vector3D, Vector3D, Vector3D) - Method in class jjdh.opengl.meshes.common.DividedBox
 
createSliceVertices(GL, GLAttributes, float, float, float) - Method in class jjdh.opengl.exercises.sheet02.Task03VertexArray
 
createStandardResourceLoader() - Static method in class jjdh.java.resource.provider.StandardProvider
Creates a suitable Standard-ResourceProvider which provides full access to the local file system, zip files, WebStart JARs etc., depending of the method how this program was launched.
createTextureBuffer(int) - Method in class jjdh.opengl.engine.buffers.VertexArrayJob
 
createTriangleBuffer(int, int) - Method in class jjdh.opengl.engine.buffers.VertexArrayJob
 
createUpdateScheduler() - Method in class jjdh.opengl.scheduling.SchedulerManager
 
createUpdateScheduler(Scheduler.BehaviorAtPause) - Method in class jjdh.opengl.scheduling.SchedulerManager
 
createVertexBuffer(int) - Method in class jjdh.opengl.engine.buffers.VertexArrayJob
 
createWebStartResourceLoader(ClassLoader, String) - Static method in class jjdh.java.resource.provider.StandardProvider
Creates a WebStart based ResourceProvider by parsing the given manifest files in the classpath.
crossProduct(Vector3D) - Method in class jjdh.java.math.Vector3D
 
cube - Variable in class jjdh.opengl.exercises.sheet11.Task25
 
cubeMapTextureLoader - Static variable in class jjdh.java.resource.Resources
 
CubeRenderer - Class in jjdh.opengl.exercises.playground.activerendering
 
CubeRenderer() - Constructor for class jjdh.opengl.exercises.playground.activerendering.CubeRenderer
 
currentIndex - Variable in class jjdh.java.event.StateSwitcher
 
currentIndex - Variable in class jjdh.opengl.exercises.presentation.SlideContainerNode
 
currentMode - Variable in class jjdh.opengl.initialization.JDisplayModeButton
 
currentNode - Variable in class jjdh.opengl.exercises.presentation.SlideContainerNode
 
currentRect - Variable in class jjdh.opengl.exercises.presentation.SlideContainerNode
 
cutoff - Variable in class jjdh.opengl.core.light.SpotLight
 

jjdh API
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.