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jjdh API | |||||||||
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Packages that use StateManager | |
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jjdh.java.event | This Package contains a generic framework to deal with a single state variable. |
jjdh.opengl.core.camera | This Package contains classes to provide a camera whose position and adjustment can be set to any value by the user. |
jjdh.opengl.program | This Package contains the interface OpenGLProgram and several standard realizations. |
Uses of StateManager in jjdh.java.event |
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Fields in jjdh.java.event declared as StateManager | |
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protected StateManager<E> |
StateChangeEvent.source
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protected StateManager<E> |
StateSwitcher.stateManager
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Methods in jjdh.java.event that return StateManager | |
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StateManager<E> |
StateChangeEvent.getSource()
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Constructors in jjdh.java.event with parameters of type StateManager | |
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StateChangeEvent(StateManager<E> source,
E oldState,
E newState)
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StateSwitcher(StateManager<E> stateManager,
List<E> states)
Creates a StateSwitcher which will circular apply the to delivered states on the given StateManager . |
Uses of StateManager in jjdh.opengl.core.camera |
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Fields in jjdh.opengl.core.camera declared as StateManager | |
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protected StateManager<Objective.State> |
Objective.state
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Methods in jjdh.opengl.core.camera that return StateManager | |
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StateManager<Objective.State> |
Objective.getState()
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Uses of StateManager in jjdh.opengl.program |
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Fields in jjdh.opengl.program declared as StateManager | |
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protected StateManager<OpenGLProgram.State> |
AbstractOpenGLProgram.state
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Methods in jjdh.opengl.program that return StateManager | |
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StateManager<OpenGLProgram.State> |
OpenGLProgram.getState()
Manages the state of this program. |
StateManager<OpenGLProgram.State> |
AbstractOpenGLProgram.getState()
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