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Packages that use dh.javax.sound | |
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dh.javax.sound | This Package contains a top-level framework which is based on the low-level javax.sound.sampled framework to provide easy-to-use playback of several sampled sounds simultaneously, using thread pools and different (mostly ByteBuffer based) buffer strategies. |
jjdh.java.resource | This Package contains the ResourceReference class to address resources in a (resource-) provider independent way and the Resources facade which provides a very comfortable loading of serveral common objects. |
jjdh.opengl.engine.trigger | This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger . |
Classes in dh.javax.sound used by dh.javax.sound | |
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AudioInput
Encapsulate sampled audio input. |
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AudioProxy
A Audio Proxy encapsulates control over a sound which is at the moment played by a SoundFacade . |
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BufferStrategy
Represents a strategy how a sound should be buffered. |
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BufferStrategyChooser
ToDo: Write a more sophisticated BufferStrategyChooser. |
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SoundFacade
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StandardAudioProxy
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StandardSoundFacade
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StreamRunnable
This is a task for copying data from a uncompressed AudioInputStream to a SourceDataLine. |
Classes in dh.javax.sound used by jjdh.java.resource | |
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AudioInput
Encapsulate sampled audio input. |
Classes in dh.javax.sound used by jjdh.opengl.engine.trigger | |
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StandardSoundFacade
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jjdh API | |||||||||
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