jjdh API

Uses of Class
jjdh.opengl.particleEngine.Particle

Packages that use Particle
jjdh.opengl.engine.trigger This Package provides a framework to start (or stop) events if a Camera enters (or leaves) a sphere, which is defined by position and radius and represented as a SphericalTrigger
jjdh.opengl.exercises.playground.particles This Package contains classes to demonstrate the use of vertex and fragemt shader. 
jjdh.opengl.particleEngine This Package contains a abstract, generic and easy extensible particle engine implementation. 
jjdh.opengl.particleEngine.effects This Package contains some specific particle engine implementations. 
jjdh.opengl.scenegraph.simple.core This Package contains the essential classes of a scenegraph based framework to realize Object-Rendering in OpenGL. 
 

Uses of Particle in jjdh.opengl.engine.trigger
 

Fields in jjdh.opengl.engine.trigger with type parameters of type Particle
private  ParticleEffect<? extends Particle> ParticleEffectTrigger.effect
           
 

Constructor parameters in jjdh.opengl.engine.trigger with type arguments of type Particle
ParticleEffectTrigger(OnOffNode node, SystemContext context, ParticleEffect<? extends Particle> effect)
           
 

Uses of Particle in jjdh.opengl.exercises.playground.particles
 

Fields in jjdh.opengl.exercises.playground.particles with type parameters of type Particle
private  ParticleEffect<Particle> Fountain.particleEffect
           
private  ParticleEffect<Particle> Fire.particleEffect
           
 

Uses of Particle in jjdh.opengl.particleEngine
 

Classes in jjdh.opengl.particleEngine with type parameters of type Particle
 class AbstractParticleEffectCalculator<T extends Particle>
           
 class AbstractParticleEffectRenderer<T extends Particle>
           
 interface IParticleEffectCalculator<T extends Particle>
           
 interface IParticleEffectRenderer<T extends Particle>
           
 class ParticleContainer<T extends Particle>
           
 class ParticleEffect<T extends Particle>
           
 

Uses of Particle in jjdh.opengl.particleEngine.effects
 

Fields in jjdh.opengl.particleEngine.effects with type parameters of type Particle
(package private)  ParticleContainer<Particle> FireCalculator.container
           
private  ParticleContainer<? extends Particle> FireRenderer.particleContainer
           
private  ParticleContainer<Particle> FountainRendererWater.particles
           
 

Method parameters in jjdh.opengl.particleEngine.effects with type arguments of type Particle
 void FireRenderer.setParticleContainer(ParticleContainer<Particle> container)
           
 void FireCalculator.setParticleContainer(ParticleContainer<Particle> container)
           
 

Uses of Particle in jjdh.opengl.scenegraph.simple.core
 

Fields in jjdh.opengl.scenegraph.simple.core with type parameters of type Particle
private  ParticleEffect<? extends Particle> ParticleEffectNode.effect
           
 

Constructor parameters in jjdh.opengl.scenegraph.simple.core with type arguments of type Particle
ParticleEffectNode(ParticleEffect<? extends Particle> effect)
           
 


jjdh API

Copyright © 2006 Jonas Jacobi and Dennis Heidsiek. All Rights Reserved.