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pge Namespace Reference


Data Structures

class  AABB
class  BloomEffect
class  Camera
class  CoreEngine
class  DayNightCycle
class  DynamicCity
class  EffectTest
class  FontRenderer
class  Frustum
class  GLApplication
class  GPUFire
class  GPUProgram
class  GPUWater
class  HeightmapLoader
class  Image
class  InputSystem
class  IRenderableObject
class  ISky
struct  Light
class  LightShader
class  Mesh
class  MeshModel
class  Octree
class  OctreeNode
class  ParticleSystem
struct  ParticleSystem::Particle
class  Plane
class  Quadtree
class  QuadtreeNode
class  SDLApplication
struct  SDLApplication::MouseCoordinate
class  SGFFile
struct  SGFFile::SGFLight
struct  SGFFile::SGFMesh
struct  SGFFile::SGFPrimitive
class  SGFMeshModel
class  ShaderObject
class  SingleTexturedMesh
class  SkyBox
class  Sphere
class  Sprite
class  String
class  Terrain
class  Texture
class  TextureDatabase
class  TextureFactory
class  TextureResourceFile
struct  TextureResourceFile::TextureResource
struct  Triangle
class  ValueFader
class  VBO
class  Vector2f
class  Vector2i
class  Vector3f
class  Vector4f
class  World

Functions

Vector2i convertToGLCoords (int x, int y)


Function Documentation

Vector2i convertToGLCoords int  x,
int  y
 

Definition at line 14 of file FontRenderer.cpp.

Referenced by pge::FontRenderer::renderChar().

00014                                                  {
00015                 return Vector2i(x, CoreEngine::getInstance()->getResolutionHeight() - y);
00016         }


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