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/Users/blackie/Documents/myRepository/phobosengine-vc2005/phobosengine/phobosengine/SkyBox.h

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00001 
00002 
00003 #ifndef SKYBOX_H
00004 #define SKYBOX_H
00005 
00006 
00007 #include "Sky.h"
00008 #include "Vector3f.h"
00009 
00010 #include <string>
00011 
00012 
00013 namespace pge {
00014 
00015 
00016         class Sprite;
00017         class Texture;
00018 
00019 
00020         class SkyBox : public ISky {
00021 
00022         public:
00023                 //************************************************************************
00024                 //
00025                 // Constructor
00026                 //
00027                 //************************************************************************
00029                 SkyBox(const std::string &skyPrefix, float size);
00030 
00031 
00032                 //************************************************************************
00033                 //
00034                 // Destructor
00035                 //
00036                 //************************************************************************
00038                 virtual ~SkyBox(void);
00039 
00040 
00041                 //************************************************************************
00042                 //
00043                 // Functions
00044                 //
00045                 //************************************************************************
00046                 bool init(void);
00047                 void render(void);
00048                 void timer(unsigned int delay);
00049 
00050 
00051         private:
00052                 //************************************************************************
00053                 //
00054                 // Functions
00055                 //
00056                 //************************************************************************
00057 
00058 
00059                 //************************************************************************
00060                 //
00061                 // Variables
00062                 //
00063                 //************************************************************************
00064                 Texture *m_skyFront;
00065                 Texture *m_skyBack;
00066                 Texture *m_skyLeft;
00067                 Texture *m_skyRight;
00068                 Texture *m_skyBottom;
00069                 Texture *m_skyTop;
00070 
00071                 Sprite *m_front;
00072                 Sprite *m_back;
00073                 Sprite *m_left;
00074                 Sprite *m_right;
00075                 Sprite *m_bottom;
00076                 Sprite *m_top;
00077 
00078                 Vector3f m_frontTopLeft;
00079                 Vector3f m_frontTopRight;
00080                 Vector3f m_frontBottomLeft;
00081                 Vector3f m_frontBottomRight;
00082                 Vector3f m_backTopLeft;
00083                 Vector3f m_backTopRight;
00084                 Vector3f m_backBottomLeft;
00085                 Vector3f m_backBottomRight;
00086 
00087                 float m_size;
00088         };
00089 };
00090 
00091 #endif

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