Functions | |
void | glInit () |
void | glShutdown () |
GLenum | getError (bool printError) |
bool | isAnyError () |
void | enter3DMode (float fovAngle, float aspect, float near, float far) |
void | enter3DMode () |
void | enter2DMode (float left, float right, float bottom, float top, float near, float far) |
void | normal3f (Vector3f normal) |
void | vertex3f (float x, float y, float z) |
void | vertex3f (float x, float y, float z, float u, float v) |
void | vertex3f (Vector3f vertex) |
void | vertex3f (Vector3f vertex, Vector2f texCoord) |
void | vertex3f (Vector3f vertex, float texCoordU, float texCoordV) |
void | vertex3f (Vector3f vertex, Vector2f texCoord0, Vector2f texCoord1) |
void | vertex3f (Vector3f vertex, float texCoordU0, float texCoordV0, float texCoordU1, float texCoordV1) |
void | vertex3f (Vector3f vertex, float texCoord[]) |
void | vertex3f (Vector3f vertex, Vector2f texCoord, int textureUnit) |
void | vertex3f (Vector3f v, float texCoordU, float texCoordV, int textureUnit) |
void | vertex2i (int x, int y) |
void | vertex2i (Vector2i v) |
void | vertex2i (Vector2i vertex, float u, float v) |
void | vertex2i (Vector2i vertex, float texCoord[]) |
void | renderLine (Vector3f start, Vector3f end) |
void | renderLine (float startX, float startY, float startZ, float endX, float endY, float endZ) |
void | renderQuad (Vector3f q0, Vector3f q1, Vector3f q2, Vector3f q3) |
void | setClearColor (Vector3f color) |
void | color3f (float r, float g, float b) |
void | color3f (Vector3f color) |
void | color4f (Vector4f color) |
void | color4f (float r, float g, float b, float a) |
void | translate (Vector3f t) |
void | translate (float tx, float ty, float tz) |
void | rotate (float angle, Vector3f axis) |
void | rotate (float angle, float x, float y, float z) |
void | pushMatrix () |
void | popMatrix () |
void | setDepthTestEnabled (bool enabled) |
void | setBlendingEnabled (bool enabled) |
void | setBlendFunc (int src, int dest) |
void | setAlphaTestEnabled (bool enabled) |
void | setAlphaFunc (unsigned int func, float ref) |
void | setTextureAlphaBlendEnabled (bool enabled) |
void | setTexture (Texture *texture, GLint envMode) |
void | setTexture (Texture *texture) |
void | setTextureUnitEnabled (unsigned unit, bool enabled) |
unsigned int | createDisplayList (void) |
void | endDisplayList (void) |
void | executeDisplayList (unsigned int displayListId) |
void | deleteDisplayList (unsigned int displayListId) |
void | wireSphere (double radius, int slices, int stacks) |
void | wireSphere (Vector3f position, double radius, int slices, int stacks) |
void | wireSphere (Vector4f position, double radius, int slices, int stacks) |
void | texturedSphere (double radius, int slices, int stacks) |
Variables | |
GLUquadric * | g_quadric |
float | g_nearPlane = 0.1f |
float | g_farPlane = 1500.0f |
float | g_fovAngle = 45.0f |
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Definition at line 349 of file Renderer.h. References pge::Vector3f::m_v.
00349 { 00350 glColor3fv(color.m_v); 00351 } |
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Definition at line 341 of file Renderer.h.
00341 { 00342 glColor3f(r, g, b); 00343 } |
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Definition at line 365 of file Renderer.h.
00365 { 00366 glColor4f(r, g, b, a); 00367 } |
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Definition at line 357 of file Renderer.h. References pge::Vector4f::m_v.
00357 { 00358 glColor4fv(color.m_v); 00359 } |
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Definition at line 532 of file Renderer.h.
00532 { 00533 GLuint displayListID = 0; 00534 00535 // Create place for one list. 00536 displayListID = glGenLists(1); 00537 00538 // Create new display list. 00539 glNewList(displayListID, GL_COMPILE); 00540 return displayListID; 00541 } |
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Definition at line 563 of file Renderer.h.
00563 { 00564 glDeleteLists(displayListId, 1); 00565 } |
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Definition at line 547 of file Renderer.h.
00547 { 00548 glEndList(); 00549 } |
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Definition at line 143 of file Renderer.h.
00143 { 00144 glMatrixMode(GL_PROJECTION); 00145 glLoadIdentity(); 00146 glOrtho(left, right, bottom, top, near, far); 00147 glMatrixMode(GL_MODELVIEW); 00148 glLoadIdentity(); 00149 } |
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Definition at line 128 of file Renderer.h. References g_farPlane, g_fovAngle, and g_nearPlane.
00128 { 00129 float aspect = (float)CoreEngine::getInstance()->getResolutionWidth() / (float)CoreEngine::getInstance()->getResolutionHeight(); 00130 00131 //glViewport(0, 0, CoreEngine::getInstance()->getResolutionWidth(), CoreEngine::getInstance()->getResolutionHeight()); 00132 glMatrixMode(GL_PROJECTION); 00133 glLoadIdentity(); 00134 gluPerspective(g_fovAngle, aspect, g_nearPlane, g_farPlane); 00135 glMatrixMode(GL_MODELVIEW); 00136 glLoadIdentity(); 00137 } |
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Definition at line 112 of file Renderer.h. References g_farPlane, g_fovAngle, and g_nearPlane.
00112 { 00113 g_nearPlane = near; 00114 g_farPlane = far; 00115 g_fovAngle = fovAngle; 00116 00117 glMatrixMode(GL_PROJECTION); 00118 glLoadIdentity(); 00119 gluPerspective(fovAngle, aspect, near, far); 00120 glMatrixMode(GL_MODELVIEW); 00121 glLoadIdentity(); 00122 } |
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Definition at line 555 of file Renderer.h.
00555 { 00556 glCallList(displayListId); 00557 } |
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Definition at line 54 of file Renderer.h.
00054 { 00055 GLenum errorCode = 0; 00056 00057 errorCode = glGetError(); 00058 if (printError) { 00059 switch (errorCode) { 00060 case GL_NO_ERROR: 00061 printf("There was no error."); 00062 break; 00063 case GL_INVALID_ENUM: 00064 printf("Error: enum argument out of range."); 00065 break; 00066 case GL_INVALID_VALUE: 00067 printf("Error: numeric argument out of range."); 00068 break; 00069 case GL_INVALID_OPERATION: 00070 printf("Error: operation illegal in current state."); 00071 break; 00072 case GL_STACK_OVERFLOW: 00073 printf("Error: command would cause a stack overflow."); 00074 break; 00075 case GL_STACK_UNDERFLOW: 00076 printf("Error: command would cause a stack underflow."); 00077 break; 00078 case GL_OUT_OF_MEMORY: 00079 printf("Error: not enough memory left to execute command."); 00080 break; 00081 case GL_TABLE_TOO_LARGE: 00082 printf("Error: the specified table is too large."); 00083 break; 00084 default: 00085 break; 00086 } 00087 } 00088 return errorCode; 00089 } |
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Definition at line 33 of file Renderer.h. References g_quadric.
00033 { 00034 glewInit(); 00035 g_quadric = gluNewQuadric(); 00036 } |
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Definition at line 42 of file Renderer.h. References g_quadric.
00042 { 00043 if(g_quadric) { 00044 gluDeleteQuadric(g_quadric); 00045 } 00046 } |
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Definition at line 97 of file Renderer.h.
00097 { 00098 if (glGetError() == GL_NO_ERROR) { 00099 return false; 00100 } else { 00101 return true; 00102 } 00103 } |
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Definition at line 158 of file Renderer.h. References pge::Vector3f::m_v.
00158 { 00159 glNormal3fv(normal.m_v); 00160 } |
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Definition at line 416 of file Renderer.h.
00416 { 00417 glPopMatrix(); 00418 } |
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Definition at line 408 of file Renderer.h.
00408 { 00409 glPushMatrix(); 00410 } |
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Definition at line 303 of file Renderer.h.
00303 { 00304 glBegin(GL_LINES); 00305 glVertex3f(startX, startY, startZ); 00306 glVertex3f(endX, endY, endZ); 00307 glEnd(); 00308 } |
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Definition at line 292 of file Renderer.h. References pge::Vector3f::m_v.
00292 { 00293 glBegin(GL_LINES); 00294 glVertex3fv(start.m_v); 00295 glVertex3fv(end.m_v); 00296 glEnd(); 00297 } |
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Definition at line 314 of file Renderer.h. References pge::Vector3f::m_v.
00314 { 00315 glBegin(GL_QUADS); 00316 glMultiTexCoord2f(GL_TEXTURE0, 0.0f, 0.0f); 00317 glVertex3fv(q0.m_v); 00318 00319 glMultiTexCoord2f(GL_TEXTURE0, 1.0f, 0.0f); 00320 glVertex3fv(q1.m_v); 00321 00322 glMultiTexCoord2f(GL_TEXTURE0, 1.0f, 1.0f); 00323 glVertex3fv(q2.m_v); 00324 00325 glMultiTexCoord2f(GL_TEXTURE0, 0.0f, 1.0f); 00326 glVertex3fv(q3.m_v); 00327 glEnd(); 00328 } |
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Definition at line 400 of file Renderer.h.
00400 { 00401 glRotatef(angle, x, y, z); 00402 } |
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Definition at line 392 of file Renderer.h. References pge::Vector3f::m_v.
00392 { 00393 glRotatef(angle, axis.m_v[0], axis.m_v[1], axis.m_v[2]); 00394 } |
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Definition at line 470 of file Renderer.h.
00470 { 00471 glAlphaFunc(func, ref); 00472 } |
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Definition at line 458 of file Renderer.h.
00458 { 00459 if (enabled) { 00460 glEnable(GL_ALPHA_TEST); 00461 } else { 00462 glDisable(GL_ALPHA_TEST); 00463 } 00464 } |
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Definition at line 450 of file Renderer.h.
00450 { 00451 glBlendFunc(src, dest); 00452 } |
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Definition at line 438 of file Renderer.h.
00438 { 00439 if (enabled) { 00440 glEnable(GL_BLEND); 00441 } else { 00442 glDisable(GL_BLEND); 00443 } 00444 } |
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Definition at line 333 of file Renderer.h. References pge::Vector3f::m_v.
00333 { 00334 glClearColor(color.m_v[0], color.m_v[1], color.m_v[2], 1.0f); 00335 } |
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Definition at line 426 of file Renderer.h.
00426 { 00427 if (enabled) { 00428 glEnable(GL_DEPTH_TEST); 00429 } else { 00430 glDisable(GL_DEPTH_TEST); 00431 } 00432 } |
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Definition at line 507 of file Renderer.h. References pge::Texture::getDescriptor().
00507 { 00508 glEnable(GL_TEXTURE_2D); 00509 glBindTexture(GL_TEXTURE_2D, texture->getDescriptor()); 00510 } |
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Definition at line 497 of file Renderer.h. References pge::Texture::getDescriptor().
00497 { 00498 glEnable(GL_TEXTURE_2D); 00499 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode); 00500 glBindTexture(GL_TEXTURE_2D, texture->getDescriptor()); 00501 } |
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Definition at line 478 of file Renderer.h.
00478 { 00479 if (enabled) { 00480 glEnable(GL_BLEND); 00481 glEnable(GL_ALPHA_TEST); 00482 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 00483 glAlphaFunc(GL_GREATER, 0); 00484 } else { 00485 glDisable(GL_BLEND); 00486 glDisable(GL_ALPHA_TEST); 00487 } 00488 } |
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Definition at line 516 of file Renderer.h.
00516 { 00517 glActiveTexture(unit); 00518 if(enabled) { 00519 glEnable(GL_TEXTURE_2D); 00520 } else { 00521 glDisable(GL_TEXTURE_2D); 00522 } 00523 } |
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Definition at line 607 of file Renderer.h. References g_quadric.
00607 { 00608 //Renderer.setTexture(texture, Renderer.TEXTURE_ENV_MODE_REPLACE, true); 00609 gluQuadricTexture(g_quadric, true); 00610 gluSphere(g_quadric, radius, slices, stacks); 00611 } |
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Definition at line 384 of file Renderer.h.
00384 { 00385 glTranslatef(tx, ty, tz); 00386 } |
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Definition at line 376 of file Renderer.h. References pge::Vector3f::m_v.
00376 { 00377 glTranslatef(t.m_v[0], t.m_v[1], t.m_v[2]); 00378 } |
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Definition at line 283 of file Renderer.h. References pge::Vector2i::m_v.
00283 { 00284 glMultiTexCoord2fv(GL_TEXTURE0, texCoord); 00285 glVertex2iv(vertex.m_v); 00286 } |
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Definition at line 274 of file Renderer.h. References pge::Vector2i::m_v.
00274 { 00275 glMultiTexCoord2f(GL_TEXTURE0, u, v); 00276 glVertex2iv(vertex.m_v); 00277 } |
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Definition at line 266 of file Renderer.h. References pge::Vector2i::m_v.
00266 { 00267 glVertex2iv(v.m_v); 00268 } |
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Definition at line 258 of file Renderer.h.
00258 { 00259 glVertex2i(x, y); 00260 } |
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Definition at line 249 of file Renderer.h. References pge::Vector3f::m_v.
00249 { 00250 glMultiTexCoord2f(textureUnit, texCoordU, texCoordV); 00251 glVertex3fv(v.m_v); 00252 } |
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Definition at line 240 of file Renderer.h. References pge::Vector3f::m_v, and pge::Vector2f::m_v.
00240 { 00241 glMultiTexCoord2fv(textureUnit, texCoord.m_v); 00242 glVertex3fv(vertex.m_v); 00243 } |
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Definition at line 231 of file Renderer.h. References pge::Vector3f::m_v.
00231 { 00232 glMultiTexCoord2fv(GL_TEXTURE0, texCoord); 00233 glVertex3fv(vertex.m_v); 00234 } |
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Definition at line 220 of file Renderer.h. References pge::Vector3f::m_v.
00221 { 00222 glMultiTexCoord2f(GL_TEXTURE0, texCoordU0, texCoordV0); 00223 glMultiTexCoord2f(GL_TEXTURE1, texCoordU1, texCoordV1); 00224 glVertex3fv(vertex.m_v); 00225 } |
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Definition at line 210 of file Renderer.h. References pge::Vector3f::m_v, and pge::Vector2f::m_v.
00210 { 00211 glMultiTexCoord2fv(GL_TEXTURE0, texCoord0.m_v); 00212 glMultiTexCoord2fv(GL_TEXTURE1, texCoord1.m_v); 00213 glVertex3fv(vertex.m_v); 00214 } |
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Definition at line 200 of file Renderer.h. References pge::Vector3f::m_v.
00200 { 00201 glMultiTexCoord2f(GL_TEXTURE0, texCoordU, texCoordV); 00202 glVertex3fv(vertex.m_v); 00203 } |
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Definition at line 191 of file Renderer.h. References pge::Vector3f::m_v, and pge::Vector2f::m_v.
00191 { 00192 glMultiTexCoord2fv(GL_TEXTURE0, texCoord.m_v); 00193 glVertex3fv(vertex.m_v); 00194 } |
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Definition at line 183 of file Renderer.h. References pge::Vector3f::m_v.
00183 { 00184 glVertex3fv(vertex.m_v); 00185 } |
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Definition at line 174 of file Renderer.h.
00174 { 00175 glMultiTexCoord2f(GL_TEXTURE0, u, v); 00176 glVertex3f(x, y, z); 00177 } |
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Definition at line 166 of file Renderer.h.
00166 { 00167 glVertex3f(x, y, z); 00168 } |
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Definition at line 595 of file Renderer.h. References g_quadric, and pge::Vector4f::m_v.
00595 {
00596 glPushMatrix();
00597 glTranslatef(position.m_v[0], position.m_v[1], position.m_v[2]);
00598 gluQuadricTexture(g_quadric, false);
00599 gluSphere(g_quadric, radius, slices, stacks);
00600 glPopMatrix();
00601 }
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Definition at line 583 of file Renderer.h. References g_quadric, and pge::Vector3f::m_v.
00583 {
00584 glPushMatrix();
00585 glTranslatef(position.m_v[0], position.m_v[1], position.m_v[2]);
00586 gluQuadricTexture(g_quadric, false);
00587 gluSphere(g_quadric, radius, slices, stacks);
00588 glPopMatrix();
00589 }
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Definition at line 574 of file Renderer.h. References g_quadric.
00574 {
00575 gluQuadricTexture(g_quadric, false);
00576 gluSphere(g_quadric, radius, slices, stacks);
00577 }
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Definition at line 26 of file Renderer.h. Referenced by enter3DMode(). |
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Definition at line 27 of file Renderer.h. Referenced by enter3DMode(). |
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Definition at line 25 of file Renderer.h. Referenced by enter3DMode(). |
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Definition at line 22 of file Renderer.h. Referenced by glInit(), glShutdown(), texturedSphere(), and wireSphere(). |