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/Users/blackie/Documents/myRepository/phobosengine-vc2005/phobosengine/phobosengine/Sprite.h

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00001 
00002 
00003 #ifndef SPRITE_H
00004 #define SPRITE_H
00005 
00006 
00007 #include "RenderableObject.h"
00008 #include "Vector3f.h"
00009 #include "Vector4f.h"
00010 
00011 
00012 namespace pge {
00013 
00014         class Texture;
00015 
00016         class Sprite : public IRenderableObject {
00017 
00018         public:
00019                 //************************************************************************
00020                 //
00021                 // Constructor
00022                 //
00023                 //************************************************************************
00025                 Sprite(Vector3f topLeft, Vector3f topRight, Vector3f bottomRight, Vector3f bottomLeft);
00026                 Sprite(Vector3f center, float size);
00027 
00028 
00029                 //************************************************************************
00030                 //
00031                 // Destructor
00032                 //
00033                 //************************************************************************
00035                 virtual ~Sprite(void);
00036 
00037 
00038                 //************************************************************************
00039                 //
00040                 // Functions
00041                 //
00042                 //************************************************************************
00043                 Vector3f getCenter(void);
00044                 void setCenter(Vector3f center);
00045                 void setSize(float size);
00046                 void setTexture(Texture *texture);
00047                 void setColor(Vector4f color);
00048                 bool isBillboardEnabled(void);
00049                 void setBillboardEnabled(bool enabled);
00050 
00051                 bool init(void);
00052                 void render(void);
00053                 void timer(unsigned int delay);
00054 
00055 
00056         protected:
00057                 //************************************************************************
00058                 //
00059                 // Variables
00060                 //
00061                 //************************************************************************
00062                 Vector3f m_topLeft;
00063                 Vector3f m_topRight;
00064                 Vector3f m_bottomLeft;
00065                 Vector3f m_bottomRight;
00066                 Vector3f m_center;
00067 
00068 
00069         private:
00070                 //************************************************************************
00071                 //
00072                 // Functions
00073                 //
00074                 //************************************************************************
00075 
00076 
00077                 //************************************************************************
00078                 //
00079                 // Variables
00080                 //
00081                 //************************************************************************
00082                 bool m_forceBillboard;
00083                 bool m_billboardEnabled;
00084 
00085                 float m_mat[16];
00086 
00087                 float m_size;
00088 
00089                 Vector3f m_right;
00090                 Vector3f m_up;
00091 
00092                 Vector4f m_color;
00093 
00094                 Texture *m_texture;
00095 
00096                 float m_texRepeatU;
00097                 float m_texRepeatV;
00098 
00099         };
00100 };
00101 
00102 #endif

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