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/Users/blackie/Documents/myRepository/phobosengine-vc2005/phobosengine/phobosengine/SceneAnalyseGUI.cpp

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00001 
00002 
00003 #include "SceneAnalyseGUI.h"
00004 
00005 #include "CoreEngine.h"
00006 #include "TextEdit.h"
00007 #include "Utils.h"
00008 #include "String.h"
00009 
00010 
00011 namespace pge {
00012         namespace gui {
00013 
00014 
00015                 //****************************************************************************
00016                 //
00017                 //
00018                 //
00019                 //****************************************************************************
00020                 SceneAnalyseGUI::SceneAnalyseGUI(void) {
00021                         Vector4f backgroundColor(0.5f, 0.3f, 0.3f, 0.4f);
00022 
00023 
00024                         m_visibleTriangleCount = 0;
00025                         m_visibleMeshCount = 0;
00026                         m_visibleNodeCount = 0;
00027                         m_occlusionCulledNodeCount = 0;
00028                         m_triangleCount = 0;
00029                         m_meshCount = 0;
00030                         m_nodeCount = 0;
00031                         m_currentFPS = 0;
00032                         m_timePassed = 0;
00033 
00034 
00035                         // Text edit for triangle count.
00036                         m_textEdit0 = new TextEdit(10, 10, 300, 30);
00037                         m_textEdit0->setBackgroundColor(backgroundColor);
00038                         m_textEdit0->setBackgroundEnabled(true);
00039                         m_textEdit0->setText(std::string("Visible triangles: 0 / ") += m_triangleCount);
00040 
00041                         // Text edit for mesh count.
00042                         m_textEdit1 = new TextEdit(10, 25, 350, 15);
00043                         m_textEdit1->setBackgroundColor(backgroundColor);
00044                         m_textEdit1->setBackgroundEnabled(true);
00045                         m_textEdit1->setText(std::string("Visible meshs: 0 / ") += m_meshCount);
00046 
00047                         // Text edit for mesh count.
00048                         m_textEdit2 = new TextEdit(10, 40, 350, 15);
00049                         m_textEdit2->setBackgroundColor(backgroundColor);
00050                         m_textEdit2->setBackgroundEnabled(true);
00051                         m_textEdit2->setText(std::string("Visible nodes: 0 / ") += m_nodeCount);
00052 
00053                         // Text edit for occlusion culled nodes.
00054                         m_textEdit4 = new TextEdit(10, 55, 350, 15);
00055                         m_textEdit4->setBackgroundColor(backgroundColor);
00056                         m_textEdit4->setBackgroundEnabled(true);
00057                         m_textEdit4->setText(std::string("Occlusion culled nodes: ") += m_occlusionCulledNodeCount);
00058 
00059                         // Text edit for fps.
00060                         m_textEdit3 = new TextEdit(10, 40, 300, 30);
00061                         m_textEdit3->setBackgroundColor(backgroundColor);
00062                         m_textEdit3->setBackgroundEnabled(true);
00063                         m_textEdit3->setText(std::string("Current FPS: ") += m_currentFPS);
00064                 }
00065 
00066 
00067                 //****************************************************************************
00068                 //
00069                 //
00070                 //
00071                 //****************************************************************************
00072                 SceneAnalyseGUI::~SceneAnalyseGUI(void) {
00073                 }
00074 
00075 
00076                 //****************************************************************************
00077                 //
00078                 //
00079                 //
00080                 //****************************************************************************
00081                 SceneAnalyseGUI* SceneAnalyseGUI::getInstance(void) {
00082                         static SceneAnalyseGUI instance;
00083                         return &instance;
00084                 }
00085 
00086 
00087                 //****************************************************************************
00088                 //
00089                 //
00090                 //
00091                 //****************************************************************************
00092                 bool SceneAnalyseGUI::init(void) {
00093                         return true;
00094                 }
00095 
00096 
00097                 //****************************************************************************
00098                 //
00099                 //
00100                 //
00101                 //****************************************************************************
00102                 void SceneAnalyseGUI::render(void) {
00103                         String temp;
00104 
00105                         /*temp = String("Visible triangles: ") + String(m_visibleTriangleCount) + String(" / ") + m_triangleCount;
00106                         m_textEdit0->setText(temp.getString());
00107                         m_textEdit0->render();
00108 
00109                         temp = String("Visible meshs: ") + String(m_visibleMeshCount) + String(" / ") + m_meshCount;
00110                         m_textEdit1->setText(temp.getString());
00111                         m_textEdit1->render();
00112 
00113                         temp = String("Visible nodes: ") + String(m_visibleNodeCount) + String(" / ") + m_nodeCount;
00114                         m_textEdit2->setText(temp.getString());
00115                         m_textEdit2->render();*/
00116 
00117                         m_textEdit0->setText("World Of Phobos");
00118                         m_textEdit0->render();
00119 
00120                         temp = String("Current FPS: ") + m_currentFPS;
00121                         m_textEdit3->setText(temp.getString());
00122                         m_textEdit3->render();
00123 
00124                         //temp = String("Occlusion culled nodes: ") + m_occlusionCulledNodeCount;
00125                         //m_textEdit4->setText(temp.getString());
00126                         //m_textEdit4->render();
00127 
00128                         //SceneAnalyser.getInstance().setValues(this.visibleTriangleCount, this.visibleMeshCount, this.visibleNodeCount, this.occlusionCulledNodeCount, this.currentFPS);
00129 
00130                         m_visibleTriangleCount = 0;
00131                         m_visibleMeshCount = 0;
00132                         m_visibleNodeCount = 0;
00133                         m_occlusionCulledNodeCount = 0;
00134 
00135                 }
00136 
00137 
00138                 //****************************************************************************
00139                 //
00140                 //
00141                 //
00142                 //****************************************************************************
00143                 void SceneAnalyseGUI::timer(unsigned int delay) {
00144 
00145                         m_currentFPS = CoreEngine::getInstance()->getFPS();
00146 
00147                         if(m_timePassed >= 1000) {
00148                                 //SceneAnalyser.getInstance().approveSet();
00149                                 m_timePassed = 0;
00150                         }
00151                         m_timePassed += delay;
00152                 }
00153         };
00154 };

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